They are Lee (Kazuya’s opponent, Law’s moves), Anna (Nina’s boss with Nina’s moves), Kuma (Paul’s opponent with Jack’s moves), Armour King (King’s opponent with his own moveset), Wang (Law’s opponent, Michelle’s moves), Prototype Jack (Jack’s opponent, Jack’s moves!), Kunimitsu (Michelle’s opponent, Yoshimitsu’s moves) and Ganryu (Yoshimitsu’s opponent, once again, Jack’s moves). The Arcade version had eight playable characters in Kazuya, Nina, Paul, King, Marshall Law, Jack, Michelle and Yoshimitsu, but during each character’s arcade route they faced a new opponent with pretty much the same moveset as another character in the game. Thanks to being made using Playstation hardware it was swiftly ported to the PS1 in March 1995 in Japan, and November 95 in the US and Europe. Tekken first came to Arcades in December 1994, being created by the same mind that innovated Virtua Fighter a short time before. I thought since I did a character select screen for the Street Fighter II games I’d do it here… now I regret everything. How does it hold up now, after many… many sequels and spin-offs? Let’s find out! Still, I have fond memories of being round a friend’s house and him showing me the game and how you can unlock certain characters, and I remember renting it out for a long weekend. I’ve always enjoyed Tekken (the games at least, the film I can give or take…), but it’s always been secondary to the 2D fighters I’ve loved from the likes of CAPCOM and SNK.
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